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  1. Player Guides

Buildings

Evolution involves engineering

PreviousGenesNextBoosters

Last updated 8 days ago

Buildings are crucial to produce resources and

When Crops are placed into Buildings, they start earning passively Genes every minute.

Based on their type, Buildings offer production bonuses to specific type of Crops, increasing the passive yield.

Crop can also be leveled up to produce more Genes, but Buildings must be leveled up accordingly to host more advanced Crops.

Farming Buildings have these qualities:

  • Bonus for certain type of Crops

  • Capacity - max number of Crops they can host (improves with level ups)

  • Ability to host Crops of a determined level (improves with level ups)

There are also special type of Buildings, with unique abilities.

Lab

Within the Lab players can upgrade Crops' levels.

Converter

Within the Converter players can transform Genes into Core.

House Module

The House Module passively generates Core.

Every players start with an House Module. All the others Buildings must be purchased.

These three Buildings can be leveled up as well to improve their abilities. These three Buildings cannot host Crops to produce Genes.

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unlock new Lands.